![]() ![]() ![]() I did them all in one run, i started from the buttom and worked around, i completed the wizard quest/and destroy all units on the map as the last thing.īut the taverns are there to trick you, you CAN'T buy even a single unit (unless if you have the blue ingot turn bonus, because i believe i had maybe 15-17 granite left? could be wrong) if you wanna buy all balistictowers, you have to get the extra helping units from the bonfires. Even without having the turn bonus of 2/4 resources per turn. Play the same battle with the same units mission, after mission, after mission.You can actually complete all three in one run. This game is not worth it, the repetition is unbearable, no feeling of progression, and mainly no fun and tactical gameplay, just grindy grind. Hell, I hope you like Centauros and Ents, because 5-6 missions into the game you still grind the maps with these two units mainly in your disposal, why? It is like you play the first week in Heroes 3 for 15hours. I understand if there were spells or units that can target either health or armor, but there are none of these as far as I played. Other example - why is there health and shield stats in the game when there are no used? There is no mechanic in the game that takes advantage of these stats, they can also be just health as far as the gameplay goes. This should not be! I am sick of games, lacking content or trying to prolong their gameplay by just locking stuff behind countless hours of grindfest!įor example why I can't more then 2 units out of the castle when I start the mission? It is not enough to grind so I can unlock more units, but now I need to grind even gods know how much more so I can take the unlocked unit. I am getting major Disciples: Liberation vibes - big maps with the same battles and the same army composition. As it is for now the game is extremely repetitive and boring to play. ![]()
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